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A vast and barren world beneath a searing white star, Krakskull only barely supports life. A complete lack of native life has allowed Orkoid flora and fauna to spring up in places, though the general lack of moisture and the blistering heat make this difficult at the best of times. Surrounded by a dense asteroid field, only the smallest vessels can reach Krakskull safely, and few non-Orks are reckless enough to make the attempt. These asteroids hang closely enough to the world that, on occasion, orbital collisions (often between two asteroids, but sometimes between a ship and an asteroid) knock them deeper into Krakskull’s gravity, causing them to plummet and cause vast devastation. For the most part, however, the dense clouds of asteroids, dust and debris cause fleeting, faint patches of almost-shade, diffusing the harsh light of Krakskull’s star. Much of the life on Krakskull is migratory, following these patches of respite and sheltering in the deepest craters to avoid the worst of the sunlight.

The settlement of Skulltown is the only lingering presence of civilization anywhere on Krakskull. Located on the walls of a long, deep crater-canyon, the lower tiers of the town are equal parts scrap pile, mineworks and refuse dump, all tended by hordes of Gretchin who work “Da Drops” for salvageable materials, edible fungus and Squigs, and useful minerals. Further up are the rough workshops of Mekboyz and other Oddboyz, and the huts of the common boyz who frequently roam out across the surface on ramshackle vehicles to do battle with one another or to carve up the wreckage of a ship that didn’t survive passage through the asteroid field.

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